“Sports league value broadly emerges from the quality of the competition, and the passion and loyalty of the fan base. Karate Combat is leveraging its Web3 tools and ethos to shift how fans contend with their favorite sports by building direct connections, aligning motivations, and enabling influence over every aspect of the league,”
BITKRAFT partner Carlos Pereira said in a statement.
Karate Combat has previously gained notoriety by relying on virtual effects that place its fights inside scenes reminiscent of video games for viewers. Digital platforms like Instagram and YouTube stream the fights.
Robert Bryan, a co-founder of Karate Combat, claimed that many conventional funds “didn’t have the flexibility” to invest in the business since it adopted a blockchain-based strategy, even if it isn’t directly correlated with the price of cryptocurrencies. Over the past year or so, the idea has been developed.
The most recent significant development in the rapidly expanding fight sports industry was the merging of WWE and UFC. Along with Karate Combat, newcomers like the Professional Fighters League and All Elite Wrestling have tried to establish their own fan bases. According to Bryan, the United States has about 30% of the sport’s followers, followed by Europe and Brazil.
Additionally, Karate Combat desires to separate itself from its full-contact version of the martial art.
Major international sports organizations that use XR in their broadcast events include the NFL, BT Sports, and FIFA. These organizations also use virtual production technologies.
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The NFL initially began utilizing virtual production technology in 2022 to elevate its broadcasts while experimenting with a cutting-edge technology stack that could result in cost savings.
The filming was held in a Los Angeles studio equipped with Megapixel’s GhostFrame technology. It shows up to four MR virtual sets behind a presenter. The technology lets studio operators simultaneously control four projection cameras, tracking, and hidden chromakey.
The technology enables production personnel to use RT3D content like player profiles, statistics, or virtual backgrounds while broadcasting real-time AR visuals during a broadcast.
Virtual production technologies are also becoming more popular as a new tool for larger media production teams. In order to give actors a realistic environment in which to work, production staff can use immersive techniques like high-quality LED walls or volumes.
Media production experts and department heads can use RT3D scenes as an immersive backdrop using XR to save time and money.
To provide a realistic, dynamic, and adaptive solution that is visible to the performers and the camera crew, a volume displays RT3D backdrops that change in response to camera movement.